Is that your own costume ? If so, nice work. :-)
On a spooky Halloween note, I've made an article that summarises all the (often super-cheesy) horror narratives we've heard about on the show: westworld.wikia.com/wiki/Horror_narratives :-)))
My own guess has always been that the protection from melee weapons is a subset of the "Good Samaritan reflex" that we hear about several times in the first season. We also get a fairly clear demonstration of it when Teddy blindly and swiftly defends Ford from MiB's knife blow, by grabbing the knife by the blade and slamming it into the table. I suppose the same sort of thing works with the parks' swords, clubs, axes, polearms, whathaveyou - the host will try to threaten a guest, but pull back at the last moment, or just keep "telegraphing" an attack (not really hitting or attacking, just pretending they're going to, and always missing the guest on purpose). I'd say it's as good an explanation than any. Though it's true you can't always cheat physics, even with the hosts' very fast reflexes in mind. Maybe some guests occassionally get slightly cut or scraped by a knife or sword, but don't experience any serious injuries. The thing that troubles me more than blades or bullets are arrows: Unless the park designers or prop masters figured out a way to program an arrowhead (!) to do less damage to a guest (!), or secretly give all host archers rubber arrowheads (mocked up to look like steel or flint), I don't think the non-deadliness of the arrows can be explained away as easily as the limits imposed on melee weapons and firearms... :-P :-D Programmable cartridges or guns, I can sort of imagine... But programmable arrows and bows ? That's a bit iffy. Maybe the Good Samaritan software of the hosts can also limit what strength they draw bows with, or the bows are very low-poundage (and thus not very powerful), but it's still a bit odd. Or maybe the archer hosts mostly try to miss on purpose, whenever they're going against a guest instead of another host. Hard to say how that sort of thing gets resolved.
The others have already exlained most of it, so I'll just add that Teddy is a bit of a clue in all of this. You never see him during the young William's visit at the park, presumably because he wasn't even created yet. (Unlike Dolores and Lawrence, who were already there, though Lawrence had a bigger role in those earlier years.) Notice that Teddy only ever appears in scenes that take place during old William's travels. Lawrence is also different when he travels with old William than with young William. The old William era version of Lawrence is a more average guy with a family, not a local leader ("El Lazo") anymore.
During young William's era, there is no mention of the Maze yet, since the events that led up to Arnold's death hadn't happened yet, and William wasn't interested in the mysteries of the park yet. Thirty years later, he's a lot more knowledgeable and even obsessed about the place, including the whole Maze mystery he's heard about. In the first episode, he outright says he's been visiting the park for thirty years. We see him acting bored or amused while he's riding around, searching for clues, fighting people, etc. He's seen it all, and that's thanks to those three decades of time he had. The hosts can't naturally age, so Dolores, Lawrence, etc. still look the same. Maeve's and Lawrence's kids will also always look the same, since the robots can't grow up and will always look the same age.
When old William tells Dolores his full story at the cemetary, you can even notice how his younger self finds the revolver and hat he later has as the "Man in Black". In one of the flashback scenes, young William gets angry at the host playing a Confederado soldier, then kills the poor guy with his Bowie knife and picks up the soldier's revolver. It's the same type he uses as MiB, with the secondary barrel for shotgun shells. (Young Bill has a very different revolver up until that point and never uses it again when he picks up the new one.) Also, the knife he killed the sodier host with is the exact same knife he still has thirty years later (including when he fights Dolores at the cemetary). When you see a later flashback scene with young William, he's riding around the park, searching for Dolores and shooting the other robots angrily. After killing some random group of host actors, he picks up a black hat from one of his victims and puts it on. In another scene where he's still young, but visiting the park the second or third time, he notices Dolores doesn't know him anymore and gets disappointed. Look at the clothes he's wearing during that later visit. His clothing is already different to what he wore when he was on the initial vacation with Logan. He's wearing black trousers, a black vest, etc. - an early version of his MiB costume. That same scene has him put on the black hat, disappointed, and that transitions into old William raising his head (with the same hat).
Hope that explains the clues about the two timelines. :-)
They're goofin' around in a panic, then. :-p
I think the third season will, at the minimum, still feature the parks. Probably introduce the remainder of the parks, possibly with at least one left to introduce in the fourth season. If they go for the five season plan, my guess is that the fifth season will be the wrap-up one and might have more of a focus on the outside world.
Some bug in their usual algorithms, they're glitching out ! Staff's been slacking off again... :-p
They should avoid showing the outside world too extensively. In the final few episodes of the final season, maybe. Before that, they should try to exhaust the reasonable storytelling options afforded by the sextet of parks. I myself am still quite curious what they'll come up with for the remaining three parks.
Personally, I hope they'll stick to a historical (or at least quasi-historical) theme for the other trio of parks. I don't think the society of the future the series is set in would even have an interest in a Futureworld equivalent. They are already living in an advanced science fiction setting (maybe not space opera, but definitely highly advanced in many respects). In light of that, I don't think it would make much sense to include a "futuristic" park. It would just seem redundant or even quaint to the people inhabiting the series' future. ;-)
Nice milestone. :-)
Interesting. I've tried to solve the Mesh Network riddle on offer. I did manage to complete at least one stage of it, but I'm not sure what to do now.
Spoiler: In the control panel where you have to sync 20 short memory clips in a certain order, I eventually managed to put them in that order. The sync was accepted, I got a Sync Completed box. Then, for a brief moment, a creepy recording of Bernard's voice was played. Bernard sounded dazed and confused, asking "Is this... now ?".
Unfortunately, as intriguing as this is, I don't know what to do next. The clips down on the timeline are still clickable, but all other control surfaces seem static. So I'm basically stuck. I have made a list of which clip is which (at least in the order that got me the "Sync Completed" warning). Not sure what to make of it.